All Power, No Hit Points May 8th, 2017, 12:09 am
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Ok, Cullen, I get what you mean... it's just that a strong breeze can carry off your average mage and they'd be dead before they even hit the ground. I demand that mages become as overpowered as we are told that they are in future games - I want to be afraid of facing one, not shrug and consider it a 10 second distraction. Otherwise I'm just going to have to assume it's all propaganda on behalf of the Chantry with no basis in reality...

Posted @ March 27th, 2017, 9:16 am

Posted @ November 12th, 2019, 1:51 am

Reader Comments:

Play origins again, that is exactly the phenomenon you describe.

Posted @ May 8th, 2017, 12:57 am

So you too like the arcane warrior , huh .

Posted @ May 8th, 2017, 8:11 am

Awww, dem squishy mages. So cute.

To be fair, I think most of those rumors are from when mages go all crazy psycho and either turn into abominations or do stuff like spontaneously combust and light an entire village on fire. I feel like 'Mages Gone Wild' wouldn't work quite the same as 'Girls Gone Wild'.

Posted @ May 8th, 2017, 10:48 am

While that's true of PLAYER mages, it's not always the case of ENEMY mages. I still have nightmares about DA2's Saarebas sometimes.

Posted @ May 8th, 2017, 5:07 pm

it's like they're Quarians out of their suits

Posted @ May 8th, 2017, 5:11 pm

I remember Dragon Age 1, where I could be an Arcane Warrior who ran into battle, spammed paralysis sigils, combined spell effects, and didn't afraid of anybody.
Then Dragon Age 2 came along and Aveline turned on me in the dream world, leading to a 'fight' that was mostly me running in circles screaming, drinking addictive amounts of health potions, and siccing my dog on her repeatedly. Somewhat similar to fighting the Arishok, though by that point I was able to drop paralysis sigils on him to give myself breathing room.
Then there was Inquisition, and maybe it's just me, but I felt somewhat useless as a mage. Hmm.

Posted @ May 9th, 2017, 8:06 pm

In almost every game I play, mages have a 'potential' of becoming game-breakingly powerful (as everyone mentioned, Glyph spamming + Arcane Warrior + Blood Magic + Health poultice chugging in DA:O was quite possibly the most game-breaking setup). But it takes so much effort and research to do it successfully. If you don't level properly, you invariably end up with light bulbs on stilts.

Lore-wise though, mages should always be overpowered, right?

Posted @ May 9th, 2017, 11:07 pm

Did you ever hear the tragedy of the man who wanted more lore and realism reflected in the mechanics his games?

He got his wish.

Posted @ May 10th, 2017, 3:11 am

@Crane If you play Knight Enchanter in Inqusition you're basically an unstoppable killig machine. I took down dragons by my self in the end. It was amazing.

Posted @ May 10th, 2017, 12:11 pm

@Norgrath: Morrigan was my mvp, every play through. I resent that I cannot say the same for any of the mages in DAI.

@Sharp-Claw: Actually... I never really got into it? I want more spells, more powerful spells, all the spells! I wish to rain fire down upon my enemies and take out half the village in the process.

@Guesty Guestface: Mages Gone Wild would probably be something that templars in training had to watch more than once, and be the equivalent of a splatter movie. With extra dramatic effects.

@Guest: I LOVED that Saarebas had different magic though! And also yes, more powerful mages, MORE!

@screamingViking: Not... a completely inaccurate description, I must say.

@Crane: DA2 mages were... ok, not great and powerful and amazing, but ok. DAI made me sad - and I was finally able to have a team made up of 100% mages! Rude!

@Metagaming: Yeah... it's kinda sad though? I can't even take all the ooooh ahhhhh about mages and their power in games seriously because in practice they tend to be so fragile.

Posted @ May 15th, 2017, 1:15 pm