Update Damnit March 6th, 2017, 12:25 am
Average Rating: 5.00 Your Rating:  
Ads by Project Wonderful! Your ad here, right now: $0
E-Mail This Comic to a Friend!
Author Comments:

Look, we've all done things we're not proud of, hoping that it would open up new conversation options. Don't judge me.

Posted @ December 29th, 2016, 7:27 pm

Posted @ November 18th, 2019, 3:41 am

Reader Comments:

Just remember!

Things were said, mistakes were made, we don't judge....too much...cause ya know we were there once too! :P

Posted @ March 6th, 2017, 2:35 am

I'm not sure which is better...killing things to trigger conversation, or triggering conversation while killing things.

I'm a fan of both, honestly. Variety is apparently the spice of life. I'm pretty sure the spice of my life is cinnamon, though. Love that shit.

Posted @ March 6th, 2017, 8:43 am

The blight probably would have got him anyway, at least this way he died for the cause of advancing small-talk.

Even if it didn't work.

Posted @ March 6th, 2017, 10:07 am

Some games are like that. I remember in baldur's gate, watching something on youtube, while waiting for Viconia's dialogue to trigger on a minimized baldur's gate running in the background, because I just brought her back from death and did all the side quests, and I needed her dialogue to finish before starting tob. And then re tabbing and hearing her (awesome) music and voice over a reading of My Immortal or some other equivalent fanfic.

Good art, expresses anxiety and annoyance, great really, but you cannot kill random people in da like in baldur's gate, and there should be like 5000% more blood on her armor and face as this is dragon age origins where enemies gush blood, not da3 where enemies just explode when killed.

PS: it is odd though thinking when you know you will ship two characters, and when you talk the them, you have to be careful, not like modern games. I mean back in my day one wrong dialogue option, button press, glitch, or wild surge(change gender), and bam, no longer possible. Now you can just press the heart option and that's it back in my day we had to trek through miles up the snow up a mountain to meet the greybeards to be quested enough to be an eligible bachelor all the way to some frozen mountaintop, and if you lost/sold/used the amulet it was a while before a store would sell you a new one and only one person in riften would tell you about it, and we liked it, the modern people with just pressing a flirt button have it easy, back in my day we had it tough, and we liked it, now the young people of today won't believe me when I say that I had to make my character climb a troll infested snow mountain to get my character married. And that isn't even touching on FE4(INCEST) and how I had to stick two optimized units together(COUSINS) in the middle of the hardest game of the series.

Wait no, that is awful and distracts from the point of these games (MURDER), so glad they got rid of redundant conversations, and searching all the stores for an amulet of mara.

Posted @ January 19th, 2018, 5:26 pm

"That guy was a dick, anyway. Pretty sure I heard him call me 'knife-ear' under his breath..."

Posted @ May 2nd, 2018, 5:06 am

@Guesty Guestface: I am personally a fan of having a conversation and seeing enemies creeping around the talking characters, just waiting for the conversation bubble of no-touchies to break.

@Karhu: More families should accept that explanation, I tell you.

@wildmageguy: Hahaha, I for one am happy to be told that "this option is a flirt option" before I click it. Nothing like wanting to have a conversation like a normal human being, and suddenly you are coming on SUPER strong to Jacob because the conversation wheel a) didn't tell you it was flirting time and b) the voice actress is really going for it.

@Anon: You know what? You're right. And calling a main character rude names is a crime punishable by death, so it all checks out. Excellent.

Posted @ May 10th, 2018, 2:13 pm