There was but one ending of Mass Effect 3, regardless of all the glorious consequences of three games that we had been promised. It was bad. Which was unfortunate, because it was otherwise a really good game.
But one does NOT intruduce the 'real villain' in the last two minutes. One does not end a game of choices and consequences with an 'A, B or C' option - and one does not make those three options 95% the same, ESPECIALLY when it's the last game of the series and you don't have to make it work for the next game.
So... yeah. DA2 had some serious grumblings from the fans because we couldn't change anything. ME3... took it to a new level, and with massive plot holes to go with it. It was not pretty, and as much as I love Bioware's games... my blind trust in the quality of their games has been shaken.
Well in an interview they said the mass relays didn't explode, they merely overloaded, whereas in Arrival it blew up.
Its like cutting the power to the lights instead of throwing a dwarf at them.
Also mentioned in said interviews was that the ships could get back to their homes. It would just take a few weeks or so, seeing as how the ships have ftl drives that they don't need mass relays for.
One more point is that in the control ending it kinda works out seeing as how since the reapers built the mass relays, if you control them you should be able to build them again.
Last thing. I liked the ending despite what many say.
@Vedn: I think it would be easier to accept the 'mass relays didn't explode' if the destruction of a mass relay hadn't been used as a plot device earlier. Besides, we are shown that they fall apart from the overload... I'm not really sure I buy their reasoning, because of the very things they have been teaching us.
And at any rate, the moment you need to clarify so many key things in interviews, then you've really failed at writing an ending.
I'm glad you liked the ending, truly. I am glad some people genuinely do. I personally felt it violated the story and made me lose all interest in replaying the games, and more than that I was disappointed in how similar all the endings were. The end of a series of choices and alternatives should allow endings that are vastly different.
@Vedn: I think the more invested you are in the series = how much you like the endings. Not terribly invested, or if this was your first Mass Effect = "like" the endings. Actually spent a huge chunk of your life (at least 70 hours per character, multiple characters) = full of frustration and disappointment at the endings. The endings were cheap cop-outs for "speculation" rather than giving what was promised. If you have to explain the endings using outside sources, it was a failure. They screwed up royally and fans have a right to be upset.
I personally thought I had missed a paragon/renegade interrupt to shut that horrible godchild down.
@Guest: I wouldn't say that necessarily. I played ME1 twice, ME2 like ten times and ME3 twice. I did every single side quest and in ME1 and 2 I explored every planet. I still enjoyed the ending.
@zenat: I also have to say that about the ending when you see the Mass relays they more or less just break apart instead of exploding. Don't really need an explanation for that.
Also in the interview about the ships they said that you could find the information about ships in the codex, so it seems more as if they're just restating information that was already in the codex.
They're just retconning their own endings
New interview and Twitters:
EDI and the Geth didn't die
Mass Relays didn't explode (though I knew it)
Ships have FTL-things and they can use Reapers' technology...
If it all will be included in DLC EC + MY SHEPARD SURVIVES then I'll be satisfied
I hate the endings... but... I just hope everyone survives
@Vedn: If they explain that in the codex, great. I don't read the codex. Sci-fi generally leads to information overload for me, and it's one of the reasons I'm not too fond of it. ME is really the first time I've gotten really into a sci-fi story. And I am going to have to argue that I shouldn't have to read the codex or the interviews or the novels or have all the DLCs in order to understand the ending.
An ending which, no matter the amount of explanations to mass relays and galactic travel, does not fit the series thematically and does not fulfill what was promised. If you enjoyed it, then that's great. It rubbed me the wrong way in so many ways that I cannot see the point of replaying the ME series because in the end my choices throughout don't make a difference.
@byarru: I don't even need Shepard to survive. I'm totally ok with dying for the cause. I just want an end that does not introduce the real villain in the last five minutes, something that fits the whole 'all life is sacred and variation is strength' theme that's been running through all of ME, and, you know, no gaping plotholes. And I'd like multiple endings with genuine variation. I want to be able to fail completely and utterly, and I want to have a tiny, tiny chance of survival.
You guys too? Ugh... I thought BSN was the only place I'd have to sit through this.
Is it just me, or was the best plot thing bioware ever did was the whole, you are Revan thing in KOTOR?
While I like their later games, none ever hit a moment that felt the same.
Well, at least ME3 will be cheap when I get around to buying it.
@zenat: Well I do suppose you have a fair point there. The games would lose some replay value as a series that way, when nothing really matters in the end.
At the very least I am glad that you are glad that I liked the game. Every other person on the Internet seems to start hating on me just because I don't hate the ending like they do.
Thank you for that. :)
Just going to say this: If people have to speculate this much on what happened at the end of a game that was supposed to tie up a series of games, someone clearly failed in the writing of this game(not ME1 and ME2, just ME3) I really hope they rectify that with something. I haven't read the books for Mass Effect yet but perhaps they'll do that? I'm a bit on the fence about the endings provided in ME3 myself though...
@PersephoneWatching: I have to agree with you there. It made me cry and I had to take a time out from the game to get over the shock of the revelation. Best moment EVA!!!!!
I haven't even played Mass Effect, but when I read about what they did to the ending I was in WTF mode. It was a hot topic in my simulation and game development classes about how much of an epic fail it was. I'll with hold complete judgement until I've played them through, but I'm hoping Bioware will learn from their mistakes before DA3 hits the shelves. If they mess that up I might have a stroke.
If you don't want to read the codex at all, and expect everything to be explained for you before hand, thus not requiring you to think, I hate to say this, but storytelling isn't for you.
Every story requires some participation on your part. If you don't want to participate, that's your problem, not the game's.
@Raul: I hate to say this, but a big chunk of storytelling is to tell the story within the actual story. If I am playing the game and paying attention, I am participating to the degree that I should be expected to. Codex entries are for extra flavor and delving deeper into the world, not core content.
Additionally, not reading the codex = expecting everything to be explained for you before hand and not having to think? Yeah ok...